JSim 2026.06.01-p(1)
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frcsim::BallGamepieceSim Member List

This is the complete list of members for frcsim::BallGamepieceSim, including all inherited members.

addBall(const BallPhysicsSim3D::BallState &state, const BallPhysicsSim3D::Config &config, const BallPhysicsSim3D::BallProperties &properties)frcsim::BallGamepieceSiminline
addFieldElement(const EnvironmentalBoundary &boundary)frcsim::BallGamepieceSiminline
addGoalZone(const GoalZone &goal_zone)frcsim::BallGamepieceSiminline
addProjectile(const ProjectileEntity &projectile)frcsim::BallGamepieceSiminline
addRobot(const RobotState &robot)frcsim::BallGamepieceSiminline
BallGamepieceSim()=defaultfrcsim::BallGamepieceSim
BallGamepieceSim(const FieldConfig &field)frcsim::BallGamepieceSiminlineexplicit
balls()frcsim::BallGamepieceSiminline
balls() constfrcsim::BallGamepieceSiminline
ballType(std::size_t ball_index) constfrcsim::BallGamepieceSiminline
ballTypeName(std::size_t ball_index) constfrcsim::BallGamepieceSiminline
clearGamePieceTypes()frcsim::BallGamepieceSiminline
countBalls() constfrcsim::BallGamepieceSiminline
countGamepieces() constfrcsim::BallGamepieceSiminline
countProjectiles() constfrcsim::BallGamepieceSiminline
countScoredBalls() constfrcsim::BallGamepieceSiminline
fieldElements()frcsim::BallGamepieceSiminline
fieldElements() constfrcsim::BallGamepieceSiminline
FireCommand typedeffrcsim::BallGamepieceSim
fireProjectile(std::size_t robot_index, const ExitTrajectoryParameters &command, bool spawn_on_ground_after_touch=true, const std::function< void()> &hit_target_callback={})frcsim::BallGamepieceSiminline
gamepieces()frcsim::BallGamepieceSiminline
gamepieces() constfrcsim::BallGamepieceSiminline
GamePieceType enum namefrcsim::BallGamepieceSim
gamepieceType(std::size_t idx) constfrcsim::BallGamepieceSiminline
gamepieceTypeName(std::size_t idx) constfrcsim::BallGamepieceSiminline
goals()frcsim::BallGamepieceSiminline
goals() constfrcsim::BallGamepieceSiminline
kNoBallfrcsim::BallGamepieceSimstatic
kNoGamepiecefrcsim::BallGamepieceSimstatic
projectiles()frcsim::BallGamepieceSiminline
projectiles() constfrcsim::BallGamepieceSiminline
registerGamePieceType(const GamePieceInfo &info)frcsim::BallGamepieceSiminline
removeBall(std::size_t ball_index)frcsim::BallGamepieceSiminline
removeGamepiece(std::size_t idx)frcsim::BallGamepieceSiminline
RobotAddedCallback typedeffrcsim::BallGamepieceSim
robots()frcsim::BallGamepieceSiminline
robots() constfrcsim::BallGamepieceSiminline
setBallType(std::size_t ball_index, GamePieceType type)frcsim::BallGamepieceSiminline
setBallType(std::size_t ball_index, const std::string &type_name)frcsim::BallGamepieceSiminline
setFieldConfig(const FieldConfig &field)frcsim::BallGamepieceSiminline
setGamepieceType(std::size_t idx, GamePieceType t)frcsim::BallGamepieceSiminline
setGamepieceType(std::size_t idx, const std::string &n)frcsim::BallGamepieceSiminline
setRobotAddedCallback(const RobotAddedCallback &callback)frcsim::BallGamepieceSiminline
setSimulationSubsteps(int simulation_substeps)frcsim::BallGamepieceSiminline
simulationSubsteps() constfrcsim::BallGamepieceSiminline
step(double dt_s)frcsim::BallGamepieceSiminline