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JSim 2026.06.01-p(1)
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This is the complete list of members for frcsim::RigidBody, including all inherited members.
| aerodynamicGeometry() const | frcsim::RigidBody | inline |
| angularVelocity() const | frcsim::RigidBody | inline |
| angularVelocity(double *wx_radps, double *wy_radps, double *wz_radps) const | frcsim::RigidBody | inline |
| applyForce(const Vector3 &force_n) | frcsim::RigidBody | inline |
| applyForce(double fx_n, double fy_n, double fz_n) | frcsim::RigidBody | inline |
| applyForceAtPoint(const Vector3 &force_n, const Vector3 &world_point_m) | frcsim::RigidBody | inline |
| applyForceAtPoint(double fx_n, double fy_n, double fz_n, double px_m, double py_m, double pz_m) | frcsim::RigidBody | inline |
| bodyInertiaTensor() const | frcsim::RigidBody | inline |
| clearAccumulators() | frcsim::RigidBody | inline |
| collisionLayer() const | frcsim::RigidBody | inline |
| collisionMask() const | frcsim::RigidBody | inline |
| CylinderAxis enum name | frcsim::RigidBody | |
| dragReferenceAreaM2(const Vector3 &velocity_world) const | frcsim::RigidBody | inline |
| flags() | frcsim::RigidBody | inline |
| flags() const | frcsim::RigidBody | inline |
| integrate(double dt_s, IntegrationMethod method, const Vector3 &gravity_mps2, double linear_damping_per_s, double angular_damping_per_s) | frcsim::RigidBody | inline |
| inverseMass() const | frcsim::RigidBody | inline |
| linearVelocity() const | frcsim::RigidBody | inline |
| linearVelocity(double *vx_mps, double *vy_mps, double *vz_mps) const | frcsim::RigidBody | inline |
| massKg() const | frcsim::RigidBody | inline |
| material() const | frcsim::RigidBody | inline |
| materialId() const | frcsim::RigidBody | inline |
| orientation() const | frcsim::RigidBody | inline |
| position() const | frcsim::RigidBody | inline |
| position(double *x_m, double *y_m, double *z_m) const | frcsim::RigidBody | inline |
| RigidBody(double mass_kg=1.0) | frcsim::RigidBody | inlineexplicit |
| setAerodynamicGeometry(const AerodynamicGeometry &geometry) | frcsim::RigidBody | inline |
| setAngularVelocity(const Vector3 &angular_velocity_radps) | frcsim::RigidBody | inline |
| setAngularVelocity(double wx_radps, double wy_radps, double wz_radps) | frcsim::RigidBody | inline |
| setBodyInertiaTensor(const Matrix3 &inertia) | frcsim::RigidBody | inline |
| setCollisionLayer(std::uint32_t layer_bits) | frcsim::RigidBody | inline |
| setCollisionMask(std::uint32_t mask_bits) | frcsim::RigidBody | inline |
| setCylinderAxisLocal(CylinderAxis axis) | frcsim::RigidBody | inline |
| setCylinderAxisWorld(const Vector3 &axis_world) | frcsim::RigidBody | inline |
| setCylinderAxisWorld(double x, double y, double z) | frcsim::RigidBody | inline |
| setLinearVelocity(const Vector3 &velocity_mps) | frcsim::RigidBody | inline |
| setLinearVelocity(double vx_mps, double vy_mps, double vz_mps) | frcsim::RigidBody | inline |
| setMassKg(double mass_kg) | frcsim::RigidBody | inline |
| setMaterial(const Material &material) | frcsim::RigidBody | inline |
| setMaterialId(std::int32_t material_id) | frcsim::RigidBody | inline |
| setOrientation(const Quaternion &orientation) | frcsim::RigidBody | inline |
| setPosition(const Vector3 &position_m) | frcsim::RigidBody | inline |
| setPosition(double x_m, double y_m, double z_m) | frcsim::RigidBody | inline |