JSim 2026.06.01-p(1)
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jsim.jni.JSimJNI Member List

This is the complete list of members for jsim.jni.JSimJNI, including all inherited members.

createBody(long worldHandle, double massKg)jsim.jni.JSimJNIstatic
createGamepiece(long worldHandle)jsim.jni.JSimJNIstatic
createGamepiece(long worldHandle, double radiusMeters, double massKg, double restitution)jsim.jni.JSimJNIstatic
createGamepieceWithType(long worldHandle, int type, double radiusMeters, double massKg, double restitution)jsim.jni.JSimJNIstatic
createGamepieceWithTypeName(long worldHandle, String typeName, double radiusMeters, double massKg, double restitution)jsim.jni.JSimJNIstatic
createWorld(double fixedDtSeconds, boolean enableGravity)jsim.jni.JSimJNIstatic
destroyWorld(long worldHandle)jsim.jni.JSimJNIstatic
forceLoad()jsim.jni.JSimJNIinlinestatic
getBodyLinearVelocity(long worldHandle, int bodyIndex, double[] outVxyzMps)jsim.jni.JSimJNIstatic
getBodyOrientation(long worldHandle, int bodyIndex, double[] outWxyz)jsim.jni.JSimJNIstatic
getBodyPose7Array(long worldHandle, double[] outPose7)jsim.jni.JSimJNIstatic
getBodyPosition(long worldHandle, int bodyIndex, double[] outXyzMeters)jsim.jni.JSimJNIstatic
getBodyState13Array(long worldHandle, double[] outState13)jsim.jni.JSimJNIstatic
getBodyVelocity6Array(long worldHandle, double[] outVelocity6)jsim.jni.JSimJNIstatic
getGamepieceLinearVelocity(long worldHandle, int gamepieceIndex, double[] outVxyzMps)jsim.jni.JSimJNIstatic
getGamepiecePosition(long worldHandle, int gamepieceIndex, double[] outXyzMeters)jsim.jni.JSimJNIstatic
getGamepieceTypeName(long worldHandle, int gamepieceIndex)jsim.jni.JSimJNIstatic
initialize()jsim.jni.JSimJNIstatic
outtakeGamepiece(long worldHandle, int gamepieceIndex, double px, double py, double pz, double vx, double vy, double vz)jsim.jni.JSimJNIstatic
pickGamepiece(long worldHandle, int gamepieceIndex, double intakeX, double intakeY, double intakeZ, double captureRadius, double carryOffsetX, double carryOffsetY, double carryOffsetZ)jsim.jni.JSimJNIstatic
placeGamepiece(long worldHandle, int gamepieceIndex, double xMeters, double yMeters, double zMeters)jsim.jni.JSimJNIstatic
setBodyAerodynamicBox(long worldHandle, int bodyIndex, double xMeters, double yMeters, double zMeters, double dragCoefficient)jsim.jni.JSimJNIstatic
setBodyAerodynamicSphere(long worldHandle, int bodyIndex, double radiusMeters, double dragCoefficient)jsim.jni.JSimJNIstatic
setBodyCollisionFilter(long worldHandle, int bodyIndex, int collisionLayerBits, int collisionMaskBits)jsim.jni.JSimJNIstatic
setBodyGravityEnabled(long worldHandle, int bodyIndex, boolean enabled)jsim.jni.JSimJNIstatic
setBodyLinearVelocity(long worldHandle, int bodyIndex, double vxMps, double vyMps, double vzMps)jsim.jni.JSimJNIstatic
setBodyMaterial(long worldHandle, int bodyIndex, double restitution, double frictionKinetic, double frictionStatic, double collisionDamping)jsim.jni.JSimJNIstatic
setBodyMaterialId(long worldHandle, int bodyIndex, int materialId)jsim.jni.JSimJNIstatic
setBodyOrientation(long worldHandle, int bodyIndex, double qw, double qx, double qy, double qz)jsim.jni.JSimJNIstatic
setBodyPosition(long worldHandle, int bodyIndex, double xMeters, double yMeters, double zMeters)jsim.jni.JSimJNIstatic
setGamepieceLinearVelocity(long worldHandle, int gamepieceIndex, double vxMps, double vyMps, double vzMps)jsim.jni.JSimJNIstatic
setGamepiecePosition(long worldHandle, int gamepieceIndex, double xMeters, double yMeters, double zMeters)jsim.jni.JSimJNIstatic
setMaterialInteraction(long worldHandle, int materialAId, int materialBId, double restitution, double friction, boolean enabled)jsim.jni.JSimJNIstatic
setWorldAerodynamics(long worldHandle, boolean enabled, double airDensityKgPm3, double linearDragNPerMps, double magnusCoefficient, double defaultDragCoefficient, double defaultReferenceAreaM2)jsim.jni.JSimJNIstatic
setWorldGravity(long worldHandle, double gxMps2, double gyMps2, double gzMps2)jsim.jni.JSimJNIstatic
stepWorld(long worldHandle, int steps)jsim.jni.JSimJNIstatic