Solves contact constraints applying impulses to resolve interpenetration and calculate friction.
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#include <contact_solver.hpp>
Solves contact constraints applying impulses to resolve interpenetration and calculate friction.
◆ ~ContactSolver()
| virtual frcsim::ContactSolver::~ContactSolver |
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virtualdefault |
◆ SolveContacts()
Modifies velocities to resolve contact and penetration.
- Parameters
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| bodyA | The first rigid body in the manifold. |
| bodyB | The second rigid body in the manifold. |
| manifold | The collision points calculated between the two bodies. |
| dt | The simulation timestep in seconds. |
The documentation for this class was generated from the following file: