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JSim 2026.06.01-p(1)
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#include <algorithm>#include <cmath>#include <cstddef>#include <functional>#include <limits>#include <mutex>#include <string>#include <utility>#include <vector>#include "frcsim/field/boundary.hpp"#include "frcsim/gamepiece/ball_physics.hpp"#include "frcsim/math/quaternion.hpp"#include "frcsim/math/vector.hpp"Go to the source code of this file.
Classes | |
| class | frcsim::BallGamepieceSim |
| Resolves robot-ball contact response. projectiles. More... | |
| struct | frcsim::BallGamepieceSim::FieldConfig |
| Global field and contact tuning parameters. More... | |
| struct | frcsim::BallGamepieceSim::RobotState |
| Per-robot state used by game piece interaction and collision routines. More... | |
| struct | frcsim::BallGamepieceSim::ExitTrajectoryParameters |
| Exit trajectory and metadata used when launching a carried ball or a projectile. More... | |
| struct | frcsim::BallGamepieceSim::GamePieceInfo |
| Registration record for a named game piece type. More... | |
| struct | frcsim::BallGamepieceSim::ProjectileEntity |
| In-flight entity not currently represented by BallPhysicsSim3D. More... | |
| struct | frcsim::BallGamepieceSim::GoalZone |
| Goal capture region and validation logic. More... | |
| struct | frcsim::BallGamepieceSim::BallEntity |
| Grounded game piece entity with its own ball physics instance. More... | |
Namespaces | |
| namespace | frcsim |