Here is a list of all class members with links to the classes they belong to:
- s -
- scored_in_net : frcsim::BallGamepieceSim::BallEntity
- scoring_element_snapping_enabled : frcsim::BallGamepieceSim::FieldConfig
- season : jsim.field.FieldConfig
- Season2025Gamepiece() : frcsim::Season2025Gamepiece
- Season2026Gamepiece() : frcsim::Season2026Gamepiece
- set() : jsim.api.FieldState< T >
- setAerodynamicGeometry() : frcsim::RigidBody
- setAnchorA() : frcsim::JointBase
- setAnchorB() : frcsim::JointBase
- setAngularSpeedRadps() : frcsim::FlywheelWheelSim
- setAngularVelocity() : frcsim::RigidBody
- setBallProperties() : frcsim::BallPhysicsSim3D
- setBallType() : frcsim::BallGamepieceSim
- setBaseVelocity() : frcsim::TurretFlywheelSim
- setBendStiffness() : frcsim::DeformableBody
- setBodyAerodynamicBox() : jsim.jni.JSimJNI
- setBodyAerodynamicSphere() : jsim.jni.JSimJNI
- setBodyCollisionFilter() : jsim.jni.JSimJNI
- setBodyGravityEnabled() : jsim.jni.JSimJNI
- setBodyInertiaTensor() : frcsim::RigidBody
- setBodyLinearVelocity() : jsim.jni.JSimJNI
- setBodyMaterial() : jsim.jni.JSimJNI
- setBodyMaterialId() : jsim.jni.JSimJNI
- setBodyOrientation() : jsim.jni.JSimJNI
- setBodyPosition() : jsim.jni.JSimJNI
- setBreakForceThreshold() : frcsim::JointBase
- setCarrierPose() : frcsim::BallPhysicsSim3D
- setChassisSpeeds() : jsim.api.SimRobot
- setCollisionBox() : jsim.PhysicsBody
- setCollisionFilter() : jsim.PhysicsBody
- setCollisionLayer() : frcsim::RigidBody
- setCollisionMask() : frcsim::RigidBody
- setCollisionSphere() : jsim.PhysicsBody
- setConfig() : frcsim::BallPhysicsSim3D, frcsim::DoubleDifferentialMechanism, frcsim::IntakeSimulation, frcsim::ShotCalculator3D
- setCustomIntakeCondition() : frcsim::IntakeSimulation
- setCylinderAxisLocal() : frcsim::RigidBody
- setCylinderAxisWorld() : frcsim::RigidBody
- setEnabled() : frcsim::JointBase
- setExitAngle() : jsim.api.GamePieceState
- setExitParameters() : jsim.api.GamepieceZone
- setExitVelocity() : jsim.api.GamePieceState
- setFieldConfig() : frcsim::BallGamepieceSim
- setGamepieceLinearVelocity() : jsim.jni.JSimJNI, jsim.PhysicsWorld
- setGamepiecePosition() : jsim.jni.JSimJNI, jsim.PhysicsWorld
- setGamepieceState() : frcsim::Gamepiece
- setGamepieceType() : frcsim::BallGamepieceSim
- setGravity() : frcsim::PhysicsWorld, jsim.PhysicsWorld
- setGravityEnabled() : jsim.PhysicsBody
- SetInput() : frcsim::MotorForce
- setLimits() : frcsim::PrismaticJoint, frcsim::RevoluteJoint
- setLinearDecay() : frcsim::aerodynamics::SpinDecayModel
- setLinearVelocity() : frcsim::RigidBody, jsim.Gamepiece, jsim.PhysicsBody
- setLookupTable() : frcsim::ShotCalculator3D
- setMagnusCoefficient() : frcsim::MagnusModel
- setMassKg() : frcsim::RigidBody
- setMaterial() : frcsim::RigidBody
- setMaterialId() : frcsim::RigidBody
- setMaterialInteraction() : frcsim::PhysicsWorld, jsim.jni.JSimJNI
- setMode() : jsim.api.GamepieceZone
- setMotorConfig() : frcsim::FlywheelWheelSim
- setMotorState() : frcsim::TurretFlywheelSim
- setMotorTarget() : frcsim::PrismaticJoint, frcsim::RevoluteJoint
- setNonlinearDecay() : frcsim::aerodynamics::SpinDecayModel
- setOrientation() : frcsim::RigidBody, jsim.PhysicsBody
- setPhysicsVelocity() : jsim.api.StateManager
- setPhysicsWorld() : jsim.api.StateManager
- setPosition() : frcsim::RigidBody, jsim.Gamepiece, jsim.PhysicsBody
- setRadiusVector() : frcsim::aerodynamics::SpinDecayModel
- setRobotAddedCallback() : frcsim::BallGamepieceSim
- setRobotBody() : jsim.api.StateManager
- setRobotOffsetStart() : jsim.api.GamePieceState
- setRootBodyIndex() : frcsim::RigidAssembly
- setRotation() : jsim.api.GamePieceState
- setRunning() : frcsim::IntakeSimulation
- setSimulationSubsteps() : frcsim::BallGamepieceSim
- setState() : frcsim::BallPhysicsSim3D, jsim.api.FieldState< T >
- setTurretMountPosition() : frcsim::TurretFlywheelSim
- setTypeName() : frcsim::Gamepiece
- setVelocity() : jsim.api.GamePieceState
- setVelocityCoupling() : frcsim::aerodynamics::SpinDecayModel
- setWarpDamping() : frcsim::DeformableBody
- setWheelConfig() : frcsim::FlywheelWheelSim
- setWorldAerodynamics() : jsim.jni.JSimJNI
- setWorldGravity() : jsim.jni.JSimJNI
- Shape : frcsim::BallGamepieceSim::GoalZone, frcsim::GoalStructure, frcsim::RigidBody::AerodynamicGeometry
- shape : frcsim::BallGamepieceSim::GoalZone, frcsim::GoalStructure, frcsim::RigidBody::AerodynamicGeometry
- SHOOT : jsim.api.GamepieceZone.Mode
- shoot() : frcsim::BallPhysicsSim3D, frcsim::TurretFlywheelSim, jsim.api.Fuel2026, jsim.api.GamepieceZone
- shootWithWheel() : frcsim::TurretFlywheelSim
- ShotCalculator3D() : frcsim::ShotCalculator3D
- silenceJoystickWarnings() : jsim.JSim
- sim : frcsim::BallGamepieceSim::BallEntity
- SimRobot() : jsim.api.SimRobot
- simulationSubsteps() : frcsim::BallGamepieceSim
- singularity_epsilon : frcsim::DoubleDifferentialMechanism::Config
- sleep_frame_count : frcsim::BallGamepieceSim::BallEntity
- sleep_frame_threshold : frcsim::BallGamepieceSim::FieldConfig
- sleep_spin_threshold_radps : frcsim::BallGamepieceSim::FieldConfig
- sleep_velocity_threshold_mps : frcsim::BallGamepieceSim::FieldConfig
- sleeping : frcsim::BallGamepieceSim::BallEntity
- sleeping_enabled : frcsim::BallGamepieceSim::FieldConfig
- slerp() : frcsim::Quaternion
- snap_distance_m : frcsim::BallGamepieceSim::FieldConfig
- solveConstraint() : frcsim::FixedJoint, frcsim::JointBase, frcsim::PrismaticJoint, frcsim::RevoluteJoint
- solveConstraints() : frcsim::RigidAssembly
- SolveContacts() : frcsim::ContactSolver
- solveMotorStateForAim() : frcsim::TurretFlywheelSim
- solver_iterations : frcsim::BallGamepieceSim::FieldConfig
- spawn_on_ground_after_projectile : frcsim::BallGamepieceSim::GamePieceInfo
- spawn_on_ground_after_touch : frcsim::BallGamepieceSim::ProjectileEntity
- speed : frcsim::SwerveModuleState
- speed_distance_slope_mpspm : frcsim::ShotCalculator3D::Config
- speed_mps : frcsim::Vector3::DragForceDetails
- speed_offset_mps : frcsim::ShotCalculator3D::Config
- speed_squared_mps2 : frcsim::Vector3::DragForceDetails
- SPHERE : jsim.PhysicsWorld.HitboxType
- Sphere() : frcsim::Sphere
- spin_radps : frcsim::BallGamepieceSim::ExitTrajectoryParameters, frcsim::BallGamepieceSim::ProjectileEntity, frcsim::BallPhysicsSim3D::BallState
- SpinDecayModel() : frcsim::aerodynamics::SpinDecayModel
- SpringForce() : frcsim::SpringForce
- stall_current_a : frcsim::FlywheelWheelSim::MotorConfig
- stall_torque_nm : frcsim::FlywheelWheelSim::MotorConfig
- State : frcsim::Gamepiece
- state() : frcsim::BallPhysicsSim3D
- step() : frcsim::aerodynamics::SpinDecayModel, frcsim::BallGamepieceSim, frcsim::BallPhysicsSim3D, frcsim::FlywheelWheelSim, frcsim::Gamepiece, frcsim::PhysicsWorld, frcsim::TurretFlywheelSim, jsim.PhysicsWorld
- stepCount() : frcsim::PhysicsWorld
- stepPhysics() : jsim.api.StateManager
- stepWorld() : jsim.jni.JSimJNI
- surfaceSpeedMps() : frcsim::FlywheelWheelSim
- SwerveModel() : frcsim::SwerveModel